![]() ![]() You might create a character or three while sitting alone for any number of reasons. If you're working on your own, however, dice aren't the best method. Tip: Rolling dice for your ability scores works fine if you're sitting with your Dungeon Master or a group of other players while creating your character. Jot down each total on your scratch paper. ![]() If two or more of the four dice are tied for the lowest roll, ignore just one of the low dice. You usually can determine your six ability scores by rolling four six-sided dice (once for each score), ignoring the lowest die, and totaling the other three. If you cannot download and print the character sheet from here on the site (or view it on your computer screen for some reason), a photocopy of the character sheet on the last two pages in the Player's Handbook will do just as well, though the examples provided in this article don't match that sheet exactly.īefore moving on, you might find it helpful to review the instructions for creating a character on page 6 of the Player's Handbook. At least one pair of four-sided dice also would prove helpful. You'll also need a pen or pencil, some scratch paper, four six-sided dice, and a copy of the Player's Handbook. To create a character according to the directions provided here, download and print out all four pages of the standard character sheet, or you can download the sheet created for this article's sample character and follow along with the example.Īs you gain experience with the game, you'll probably find a character sheet that suits your tastes better, but this sheet will get the job done. (After all, you'll spend far more time playing your character than you'll spend creating it.) This article takes the character sheet provided here on this site and attempts to unravel its mysteries by creating and recording an example character. That's because character sheets are laid out so you can find what you need quickly during play, not so you can create your character quickly. The task isn't terribly difficult, but it's hardly intuitive. Even after you've chosen a character sheet, you face the task of filling it out. With these shadows cast across the land, it is only a matter of time before the world once again falls into darkness.When you're new to the D&D game, the sheer variety of character sheets available, both in print and online, can bring on a headache. This disturbance has re-awoken the Demons who have been in a deep slumber waiting to feed off the anguish of others. Recently a new army has arrived from the Northern Sea and has occupied an island off the coast.bringing with them thunderous weapons the likes of which have never been heard before in these lands. Tensions are rising, and vast armies are gathering in preparation for any upcoming ''disagreements''. Population across the land is booming, but unexpected droughts have spread food thinly. ![]() All beings in Beneril can sense war is coming, it is only a matter of when.Īfter a long period of peace, the spectre of war is returning to Beneril. Their influence already effects all, causing moods to darken and tempers to fray. A tortured race from the north, once known as ''The Demons'' are growing in numbers and summoning giant beings from another realm. a threat that was thought to be confined to history books and old tales told around a campfire. However, an old threat has once again cast a shadow over the land. The inhabitants of this land generally stick to their own and try to tolerate each other as best they can, and this has been sufficient for a long time. But behind a pretense of friendship, old prejudices still simmer. Human Alliance - Farreshire, Orthshire, Aeny,īeneril in the Games Warlords: Call to Arms Warlords: Heroes Warlords 2: Rise of Demons įor nearly two centuries, the land of Beneril, has enjoyed peace. Wood Elves - Woodland, Eastern Forest, Darkwood Mountain Trolls - Battakka, Trajeck, Chogro Undead - Forest of the Damned, Dead Marshes, Dead Plains Orcs of the South - Barrock, Nartoth, Arragas Orcs of the North - Chogoth, Goroth, Thareth Night/High Elves - Isendor, Chan, Azzitha Each race or faction has three territories (except for the demons) of its own at the start of each game. ![]() Beneril is divided into smaller territories, based around each major faction in the game. ![]()
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